AIMONS: UM JOGO EDUCACIONAL INFANTIL
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Data
2019-11-27Autor
CAVALCANTE, ANA ALICE GALDINO
SOARES, BRUNA KEVENLLY PONTES
ALVES, SOFIA TERESA DE CARVALHO SILVA
Metadados
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According to the development of technology, its range to many audiences and the challenges faced by learning Portuguese and Mathematics in kindergarten, this project aims to develop Aimons, an educational digital game for supporting the formative process of students from the 2nd and 3rd grade of elementary school. Hence, the main goal of this work is to promote a playful learning environment that integrates the act of playing to learning. This research was based on a systematic investigation into the National Common Curricular Base (BNCC) and quanti-qualitative interviews conducted with 6 educators of public elementary schools from 3 municipalities in Rio Grande do Norte. We used Adobe Illustrator for designing, Construct 2 game engine for programming, and finally, Cordova framework for creating and distributing the game Aimons, which was divided into 4 phases and 12 challenges that addressed Portuguese and Mathematics difficulties identified.