Um sistema de apoio à lixeiras inteligentes
Bezerra, Maria Luiza Barbosa
Silva, Kayna Daizyanne da
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Today, technology has been used in large part of society as a positive resource for behavior change. It is through the interaction between technology and tasks that are performed daily that the term gamification appears. Thinking about taking advantage of this integration, gamification and environmental education, the idea of the development of software (web system) that can be adapted to a conventional trash can be transformed into a garbage bin in order to encourage and make the community aware of the importance of the correct garbage disposal. The objective of this work is to show the management of the data obtained in the garbage dumps. In which it aims to manage a fun trash, allowing the visualization of its use by day and time, in addition to the performance of the battery level and amount of trash that the bin presents.