Itens para a visualização no momento 1-4 of 4

  • Coletando e analisando informações do Facebook com a linguagem R 

    Figueiredo, Thomas Nogueira; http://lattes.cnpq.br/1086883088458850 (Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do NorteBrasilNatal - CentralIFRN, 2018-06-13)
    Given that with the emergence of the Internet, people, companies and organizations started to stay connected also in this virtual world. The social networks that appear on the Internet provide the interactivity of its ...
  • Desafia: desenvolvimento de uma plataforma educacional gamificada 

    Andrade, Pedro Maure Frutuoso de; 01812388454; http://lattes.cnpq.br/4635007262323951 (Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do NorteBrasilNatal-CentralIFRN, 2025-02-26)
    Gamification is a practice used by teachers to add interactivity and dynamism to lessons, aiming to increase student engagement and make learning more engaging. This work seeks to implement a platform for quiz-based games ...
  • Realidade virtual aplicada ao ensino de empreendedorismo 

    Silva Jr., Ricardo Luiz; http://lattes.cnpq.br/3836120098384559 (Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do NorteBrasilNatal - CentralIFRN, 2018-06-11)
    Research conducted by the Global Entrepreneurship Monitor shows the growth situation of the entrepreneurial activity in Brazil has been very positive. However, problems related to entrepreneurship training prove to be one ...
  • SIGES: um estudo de caso aplicando o Processo Acadêmico Simplificado (PAS) 

    Pontes, Bruno Pereira; http://lattes.cnpq.br/6635259952735344 (Insitituto Federal de Educação, Ciência e Tecnologia do Rio Grande do NorteBrasilNatal - CentralIFRN, 2007)
    Now a days, the Graduate Courses about Software Development don’t have a Software Develop- ment Process that supplies students requirements. Prescriptives processes, like Unified Process and others, has high complexity and ...