Desafia: desenvolvimento de uma plataforma educacional gamificada

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Data
2025-02-26Autor
Andrade, Pedro Maure Frutuoso de
01812388454
http://lattes.cnpq.br/4635007262323951
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Gamification is a practice used by teachers to add interactivity and dynamism to lessons, aiming to increase student engagement and make learning more engaging. This work seeks to implement a platform for quiz-based games aimed at students and teachers of the Federal Institute of Rio Grande do Norte (IFRN). The development followed three main stages: conception, design, and construction. The system evaluation will be conducted through comparisons with available market alternatives. As a result, a minimum viable product was built, proving that by using modern development methodologies and technologies, it is possible to create a system that meets the proposed objective.