Realidade virtual aplicada ao ensino de empreendedorismo
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Data
2018-06-11Autor
Silva Jr., Ricardo Luiz
http://lattes.cnpq.br/3836120098384559
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Research conducted by the Global Entrepreneurship Monitor shows the growth situation of the entrepreneurial activity in Brazil has been very positive. However, problems related to entrepreneurship training prove to be one of the main limiting factors for the industry. The use of information technologies applied to education is pointed out as the main solution to improve this framework. In this Context, this work aims to propose, design, develop and evaluate a game in virtual reality aimed at teaching entrepreneurship. In the course of the work are presented aspects of the development of the game, the assessments made, the limitations identified and possible developments in the form of future work.